While
researching apps for this week I chose to use two websites that are available
via any mobile device anywhere there is a cell signal or Wi-Fi
availability. The first app I chose was
one from the school where I work. We use
a Moodle page that is available that is available to all instructors and each
course they teach. You can go to our
Moodle page, but unfortunately you cannot access it without a functioning
school email address. The website is www.medical-btc.org. For example, for my Anatomy and Physiology
class I have developed games, flash cards, quizzes, articles to read, and
videos to watch. Sometimes I assign
student to watch a video I posted on the Moodle page and write a small essay
about it. Also, in my Moodle page I can
track which students were on, when they were on, and what features they looked
at. Sean Parsons, instructor and Moodle
guru states, “Our Moodle page is a great source of information, and a great way
for students to collaborate and enhance their learning experience” (Parsons,
2013).
The second
app I found interesting is Flickr. We
all know that Flickr is one of the best online digital photography technologies
available, but it is also great for education.
www.Flickr.com is the website. I like the feature in which you can annotate
a photo so when a student hovers their mouse over a particular box (or
annotation box) a message pops up about that area, or annotation box. Richardson says, “One of the most useful
tools in Flickr is the annotation feature, which allows you to add notes to
parts of the image by dragging a box across an area and typing text into a form”
(Richardson, 2010, Pg. 104). This
feature works very well with Anatomy images and diagrams. It makes the images interactive and keeps the
student engaged as he/she studies the pic.
Flickr would work for a variety of classes including Pathology and
Pharmacology. I will investigate more
and try some of these tools and evaluate how they help students.
Finally, I
would like to research about the tangible classroom. Tangible means as explained by Michael Horn
from Tufts University, “instead of using pictures and words on a computer
screen, tangible languages use physical objects to represent various
programming elements, commands, and flow-of-control structures. Students
arrange and connect these objects to form physical constructions that describe
computer programs” (Horn and Jacob, 2012, Pg. 1). I will show later the pros and cons of the tangible
classroom including cost. Tangible
classrooms need to have specific languages depending on the level of education,
Quetzal – pronounced ket-zal, and LEGO Mindstorms robots, and Tern, later I will
begin to explain how each of these work.
References:
Parsons, S. (2013, July 10). Interview by A Schlott []. How Moodle
works.
Richardson, W. (2010). Blogs, wiki's, podcasts. (3rd
ed., p. 104). Thousand Oaks, Ca. Sage.
Horn, M., & Jacob, R. (2012). Designing tangible
programming languages for classroom use.
Your use of Flickr sounds perfect for teaching Anatomy and Physiology. It would seem that as books start transitioning to e-books, you could pull text photos from the e-books to analyze with your students via Flickr or another photo blog site. Do you know if this technology exists yet?
ReplyDeleteSarah C.
Hi Sarah! I have not yet looked into how e-books would work with Flickr. I have tried to use images from the internet and tries the annotation tool. I haven't got it to work yet. I have tried something like this before when I was writing a protocol manual for a previous employer and I ran into copyright issues. I would wonder if I would run into the same problems with e-books. I will have to investigate this some more and I'll get back to you.
ReplyDeleteAaron